Keyword: game education

10 results found.

Research Article
Can pre-service teachers learn about fake news by playing an augmented reality escape game?
Contemporary Educational Technology, 16(2), April 2024, ep504, https://doi.org/10.30935/cedtech/14335
Research Article
Design of a location-based augmented reality game for the development of key 21st century competences in primary education
Contemporary Educational Technology, 15(3), July 2023, ep432, https://doi.org/10.30935/cedtech/13221
Research Article
Comparison of the efficacy between game-based learning and pamphlet on enhancing recognition of common cutaneous malignancies in Thai younger adults
Contemporary Educational Technology, 15(2), April 2023, ep419, https://doi.org/10.30935/cedtech/13013
Research Article
The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia
Contemporary Educational Technology, 14(3), July 2022, ep365, https://doi.org/10.30935/cedtech/11808
Research Article
CrossQuestion Game: A Group-Based Assessment for Gamified Flipped Classroom Experience Using the ARCS Model
Contemporary Educational Technology, 14(2), April 2022, ep355, https://doi.org/10.30935/cedtech/11568
Research Article
A Systematic Review of the Use of Serious Games in Science Education
Contemporary Educational Technology, 13(2), April 2021, ep295, https://doi.org/10.30935/cedtech/9608
Research Article
Use of Digital Games in Writing Education: An Action Research on Gamification
Contemporary Educational Technology, 10(3), July 2019, 246-271, https://doi.org/10.30935/cet.590005
Research Article
The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
Contemporary Educational Technology, 10(2), April 2019, 120-136, https://doi.org/10.30935/cet.554469
Research Article
Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory
Contemporary Educational Technology, 7(2), April 2016, 138-159, https://doi.org/10.30935/cedtech/6168
Research Article
Designing a Learning Game for the Deaf Children as an Educational Technology
Contemporary Educational Technology, 3(1), January 2012, 60-75, https://doi.org/10.30935/cedtech/6068